Age of Sigmar
Age of Sigmar Escalation
Sunday July 28th
Round 3 of the Escalation series
3 Games at 1hr 30 minutes per game
Increasing your list from rounds 1 / 2 & 3.
Armies must include a leader and THREE battle line
Armies must be FULLY PAINTED
Full AoS rules in effect
£5 for members / £10 for non members
Tickets available in store or via paypal – firstname.lastname@example.org
Tickets available until Wednesday 24th July[/vc_column_text][vc_column_text]
Lord of the Rings
Sunday 4th August
MESBG WORCESTER WARGAMES TOURNAMENT PACK – 550pts
Event Kick-Off: 8:30
Round 1 – 9:00
Round 2 – 10:30
Lunch – 12:00-13:30 voting for “Best Painted Army” takes place here)
Round 3 – 13:30
Round 4 – 15:00
* There will be four games played over the course of the day. Games will be played on 4×4 boards.
* Players may choose their armies from the following books: ‘The Armies of the Lord of the Rings’, ‘The Armies of the Hobbit’, ‘Gondor At War’.
* The Middle-earth SBG Rulebook will be used, and the official Errata will apply.
* In the event of more official Middle-earth SBG publications etc. being released before the tournament date, the TO will make a decision as to whether these will apply to the tournament.
* Proxy models must be approved by the TO.
* You must arrive with 6 25mm objective markers.
* Players are expected to communicate clearly with their opponents, make clear dice rolls, track the wounds and might etc of both themselves AND their opponent, such that their opponent may view changes, and display good sportsmanship at all times.
Players must select a force totalling no more than 550 points, from any of the books previously outlined (‘The Armies of the Lord of the Rings’, ‘The Armies of the Hobbit’, ‘Gondor At War’.). Players are required to bring one army, which may either be Good or Evil.
Tournament Scoring Breakdown;
Tournament Points = 60 max
Painting Points = 10 max
Battle Point scoring is as follows:
* Major Victory 15 points (5 or more VPs than your opponent, and double or more VPs than your opponent) * Standard Victory – 13 points (3 or more VPs than your opponent)p
* Minor Victory – 10 points (1 or 2 more VPs than your opponent)
* Draw – 7.5 points (equal VPs to your opponent)
* Minor Loss – 5 points (your opponent achieved a Minor Victory)
* Standard Loss – 2 points (your opponent achieved a Standard Victory)
* Major Loss – 0 points (your opponent achieved a Major Victory)
Painting Point scoring is as follows:
* Fully Painted Army – 5 points
* “Best Painted Army” 1st Place – 5 points
* “Best Painted Army” 2nd Place – 2 points
* “Best Painted Army” 3rd Place – 1 point
In order for an army to qualify as fully painted, every model in your chosen army must be either considered a “fully finished model”, or should have a minimum of 3 colours on the model itself (eg: Army of the Dead or other “Spirit” models may be considered “fully finished models”, even though they may only be painted 1-2 colours).
You can only receive the 5 Painting Points for a Fully Painted army if every model you use over your 4 games is either a “fully finished model”, or has a minimum of 3 colours on the model itself.
The TO will make any final decision on whether a model is fully painted before the start of Game 1. Any queries, please contact the TO before the event.
In the event of a “tie-breaker” for Tournament Points, the player that achieved the greater total amount of Victory Points over the whole event ranks higher.
If both players have the same amount of Victory Points, then the player with the highest amount of Painting Points ranks higher.
SUNDAY 18th August
A one day doubles tournament.
1000 Points per player / 2000 Points per team
A maximum of 1 detachment per 1000points
Psychic powers, warlord traits, artefacts and any stratagems that are to be used are to be added to your army list submission.
Each team counts as “Allies of Convenience” for the day. Each team will fit in one of the three following tiers –
Tier 1 – Two completely seperate armies sharing no keywords.
Tier 2 – The two forces will share a common sub-keyword (ie – Adeptus Astartes ) but can be two different factions (Space Wolves / Dark Angels) Armies in this tier will share a pool of command points. However standard rules for using them still apply (one use per phase etc.)
Tier 3 – Both forces share ALL keywords (ie – both players are running Snake Bites) These armies will not only share a pool of command points but can also use psychic powers, warlord traits, artefacts and any stratagems on each other as if it is one army.
Normal list building restrictions apply.
The rules regarding Forgeworld and Warhammer 40,000 8th edition source material (Codex and Index) valid up to Sunday 24th March. (for example, if a codex is officially released on the 25th of March it will be invalid for this event. (All current Games Workshop and Forgeworld FAQ and Errata will be in effect for this event. Note this does include the Spring FAQ 1/ Fall FAQ 2 and any other Beta rules (tactical reserves/ beta custodes/ Bolter Discipline etc) and does not apply to the 2-week cut off period for Index and Codex release).
Unless specified otherwise, all battlefield role TROOP units gain the objective secured special rule. This rule follows the same rules for the likes of “Defenders of Humanity” rule in the Space Marine book. TROOP units hold an objective even if there are more enemy models within range, unless that unit has a similar rule.
Objective Markers are to be considered flat discs, and as such are only able to be captured at ground level (for example, you cannot sit on a higher level of a ruin and hold an objective, consider your unit more than 3” away if they are on the second or higher level of a multi-level ruin and there are no models from a unit on the bottom level) .
ALL OBJECTIVES are measured from the centre for determining the 3” range. Objective markers cannot be placed inside or on top of any terrain feature. If this isn’t possible, slightly move the terrain the minimum distance until you can, or ask a TO to do this.
A unit can only hold/contest a single objective at one time – you must declare which objective a unit is holding/contesting at the end of the morale phase if a unit could be considered to be holding more than 1 objective.
For this event, the bottom level of Multi-Level Ruins are considered to block line of sight, irrespective if they do not actually do so. This means existing openings such as doors, windows and holes are considered to block line of sight, this does not mean the player can create walls where none exist. Partial windows that may have been blown out would still block line of sight, draw an imaginary line to where the wall ‘would’ meet if it was there. If in doubt, raise a question with a tournament official or your opponent.
The ITC rules for ‘wobbly model’ and ‘Enclosed ruins’ are to be ignored, please follow the rules for enclosed type terrain here:
The Floor is Lava: If a piece of terrain is to be considered an ‘enclosed ruin’ according to the ITC, the inside will count as impassable (so you can still get on top if you have enough movement)
Players are responsible to keep track of their score throughout the game, but a TO will collect the final scores.
Once a game has come to its conclusion, all models are to be left in place, and a TO called. The TO will fill out the final scores slip for each table.
Once the slip has been collected by the TO, no scores can be changed.
The tournament will be won by the team that scores the most tournament points. Tounament points are scored –
10pts – Major Victory (scoring more than double than that of your opponent)
5pts – Minor Victory (Scoring more than you opponent but not greater than double)
3pts – Minor Loss (Losing but not by more than twice as much as your opponent)
1pts – Major loss (Losing by more than twice as many points as your opponent)
Each player will score points to the value of each enemy unit completely destroyed.
Units that have not entered the battlefield due to deep strike are considered destroyed.
Slay the Warlord, First Blood and Line Breaker are not in effect for game 1.
Each player will score points equal to the value of the dice roll for objectives held across the game turns (games will only continue past turn 5 if both players still have units on the table.)
Slay the Warlord, First Blood and Line Breaker are in effect for game 2 and 3. Each is worth 5 objective points.
Players will also keep track of points to the value of each enemy unit completely destroyed.
Units that have not entered the battlefield due to deep strike are considered destroyed. (In the case of a tie this will determine the winner.)
Points scored for objectives will be multiplied by ten by the TO when entering the scores.
Game Length, Tabling & Concession Scoring
Each game will last two and a half hours. This will include set up and deployment.
At the two hour mark the TO will announce “half an hour remaining”, from this point players can only start a new turn if they are certain they can both complete it within the next half an hour.
A five minute allowance will be granted at the end of each game only if the player going second has started there combat phase. If they have still not finished at the end of the 5 minutes the game will end immediately and scores will be taken.
If a player is tabled before the conclusion of 5 turns the remaining player will then play out the movement for however many turns remain (to a maximum of turn 5) to try and secure more objectives.
All armies are to be fully painted to a ‘table top standard’, based completely WYSIWYG. This acknowledges difference in painting ability but does not allow for 3 spot colours. There must be a realistic attempt to paint to a table top standard.
At the end of game 2 please leave your armies displayed so they can be judged for “Best Painted.”
I hope you all have a great day. Remember this is supposed to be fun for you and your opponent.
Any question please ask either in store or via email – email@example.com
Tickets available until close of business Wednesday 7th August.
Lists must be submitted by close of business Friday 9th August.
Either hard copy in store or via PM
Non Members – £20 per player
All ticket sales are final. Tickets are non refundable.
Available in store or via paypal firstname.lastname@example.org
SUNDAY 1st September
Blood Bowl Chaos Cup
Sunday 15th September
The Realms of Chaos welcome you to this years Worcester War Games Blood Bowl Chaos Cup. Races from the mortal realm are welcome and will be sacrificed without prejudice.
Tickets are £5 for members and £10 for non members. PayPal payments can be made payable to: email@example.com
For this event we shall be using the following rules as per NAF guidelines:
The rules in the box (Box) (the Official Rules) Deathzone Season 1 and 2. Teams of Legend. The Errata. The FAQ.
Additionally, we will not be using any Special Play cards or Inducements
At the start of each match you will be able to select from the Miscellaneous Mayhem and Random Event card decks. Shuffle the two decks separately then draw 2 from Random Events and one from the Miscellaneous Mayhem. Choose one to keep and discard the others.
At the end of the first two games the player with the most SPP from each team will be taken by the Chaos Gods and rewarded with a Mutation instead of any other skill. In the case of a tie roll a dice. Roll the D10 to see which skill they have –
1) Big hand: The player ignores enemy tackles zones or Pouring Rain when they try to pick up the ball.
2) Claw: When an opponent is Knocked Down by the player during a block any Armor roll of 8 or more, after modifications, automatically breaks armor.
3) Disturbing Presence: Any player must subtract 1 from their Agility for any attempted passes, interceptions, or catches if they are within 3 squares of the player.
4) Extra arms: A player with extra arms adds +1 to all catch, interception or pick up ball tests.
5) Foul Appearance: The player’s appearance is so horrible that any opposing player must pass a Foul Appearance roll to be able to block him (1/6chance).
6) Horns: a player with horns gains +1 in Strength when he performs a Blitz action.
7) Prehensile Tail: Opposing players must subtract 1 from the D6 roll if they attempt to dodge out of any of the player’s tackle zones.
8) Tentacles: To successfully dodge or leap away from a player with tentacles, the opposing player must pass a Strength test. 2D6 + player’s ST – Tentacles player’s ST. Result 5 or less can’t leave the tackle zone. Action ends immadietly.
9) Two Heads: Adds +1 to all dodge rolls the player makes.
10) Very Long Legs: +1 to interception and leap. Prevents use of the Safe Throw skill.
Each player will be allowed to spend upto 1 million gold in creating their team.
Each player should bring two copies of their team roster with them. One to hand in to the organisers on the morning and another to show your opponent if needed.
We will be using our own casualties table as follows –
4 / 5 Return to play as normal for the next game
6 Return to play with +1 MA and +1 AV for the next game
Teams must consist of between 11-16 players for their starting line up.
Players can earn new skills with SPP between games.
Coaches may purchase a single Star Player for their team. Journeymen are not allowed.
Players can buy re-rolls, fan factor, an apothecary, assistant coaches and cheerleaders in the normal way as per roster creation. These are a permanent part of your roster and will be reset after each game.
And with this being the Chaos Cup everyone can expect a surprise or two throughout the day.
Opponents will be drawn randomly in the first round and then selected via the Swiss system for the following rounds.
You will score the following points depending on the result of the game.
Players will need to hand in their results slip after each round and fill in all the necessary information.
In the event of a tie, touchdown difference between tied opponents will be used, then casualties, then the differences of TD and CAS.
The following prizes will be available to win –
MVP (Most Violent Player) The non Star Player with the most SPP
Tickets are available in store or via paypal – firstname.lastname@example.org
£5 for members / £10 for non members
Tickets available until the end of Wednesday 11th September.
Refunds will not be issued after this date if you cannot attend.
AGE OF SIGMAR
SUNDAY 29th September
Once Upon A Realmgate II
Teams of three.
1000pts per player.
One game – 5 rounds
Use the realmgates to move around from battle to battle.
No restrictions on what you can bring.
Come as a team of 3 or be added to a team if you don’t have one.
£10 for members/ £15 non members
Pay in store or paypal email@example.com
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